Inside the Great Deku Tree – The Legend of Zelda: Ocarina of Time Part 2

Stepping inside the mouth of the Great Deku Tree, Link hopes to lift an evil curse. Carving through Skulltulas and Deku Scrubs, Link eventually reaches the Parasitic Armored Arachnid, Queen Gohma. Queen Gohma destroyed, the Great Deku Tree still dies, but not before bestowing the Kokiri Emerald to Link and pointing him towards Hyrule Castle… [Read More]

The Kokiri Forest – The Legend of Zelda: Ocarina of Time Part 1

The boy without a fairy sleeps restlessly while evil forces gather in the world. Navi the Fairy has been sent to retrieve him, as his destiny begins with helping to break the curse placed upon the guardian spirit of the forest, the Great Deku Tree. Link explores the Kokiri Forest and manages to scrounge up… [Read More]

Wrap-up – The Legend of Zelda: Four Swords

That was quick! Today, we review our playthrough of Four Swords and chat about our impressions, the key themes, the connections with Zelda canon, and introduce the next game in the timeline. Four Swords begins with Zelda and Link entering the shrine of the Four Sword many years after it has been used to defeat… [Read More]

Wrap-up – The Legend of Zelda: The Minish Cap Part 8

Minish Cap is complete! Today, we review our playthrough of The Minish Cap and chat about our impressions, the key themes, the connections with Zelda canon, and introduce the next game in the timeline. [Read More]

Dark Hyrule Castle and Vaati – The Legend of Zelda: The Minish Cap Part 7

Today, Link pushes his way through a dark and twisted Hyrule Castle filled with the servants of Vaati. Neither the bevy of traps and puzzles nor an army of Darknuts proves effective against our stalwart hero, as Link makes his way to the top of Hyrule Castle just in time to stop Vaati’s dark ritual.… [Read More]

The Palace of Winds – The Legend of Zelda: The Minish Cap Part 6

Today, Link enters the Palace of Winds which is a winding dungeon filled with clever and complex puzzles. A large variety of obstacles and enemies are in Link’s path but with the final item in hand,  Roc’s Cape, Link is able to defeat the Gyorg Pair boss and obtain the Wind Element. Link goes to… [Read More]

King Gustaf – The Legend of Zelda: The Minish Cap Part 5

Today, Link ventures into the Royal Valley, the location that the ghostly King had marked on his map. Navigating the dark woods and spooky graveyard, Link winds up in the Royal Crypt, the final resting place of King Gustaf. Link is given a Kinstone that gives him access to Veil Falls and the Cloud Tops… [Read More]

The Temple of Droplets – The Legend of Zelda: The Minish Cap Part 4

Like most trips to the Library, Link’s starts with returning a few overdue books and ends with being visited by the ghost of a long dead king. In this section we run all over Hyrule fusing kinstones, tackling the Temple of Droplets, and receive the Flame Lantern and Water Element. With three of the four… [Read More]

The Fortress of Winds – The Legend of Zelda: The Minish Cap Part 3

Link has his sights set on the Wind Element, located deep within the Castor Wilds. Making use of his newly acquired Pegasus Boots and Bow and Arrow, he discovers the Fortress of Winds.  Despite being awarded the Mole Mitts and defeating the dungeon boss, Mazaal, Link does not receive the Wind Element, as it has… [Read More]

The Cave of Flames – The Legend of Zelda – The Minish Cap Part 2

Link’s long treacherous journey up Mount Crenel begins with Tektites, Peahats, and falling boulders. With the help of the Grip Ring Link eventually finds his way to Melari’s Mine, where work immediately begins on the broken Picori Blade. The Cave of Flames proves treacherous and convoluted, but Link pulls through, receiving the Cane of Pacci… [Read More]